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Atlantica Gold>>News2009 >> Atlantica Mercenary Guide
Atlantica Mercenary Guide

 

Usefulness:

PvP – 9

PvE – 3

 

Gunner (Grade D)

Level Requirement: 1

Upgrade: Ashen Crystal, Ashen Jewel

 

Hero Stats:

Str – 192

Dex – 331

Def – 570

Int – 331

Vit – 288

Mdef – 225

 

Skills:

Wild Shot

Deadly Shot

 

Description:

Gunners are very good for people who are attempting a stun build. Guns have the ability to hit everything in a straight line. Wild Shot isn't that powerful of a skill, but after the level 50 upgrade, Wild Shot can hit 3 targets in a line instead of just the front 2. Combine this with a high level Wild Shot and the damage can be quite insane. Several gunners and some sort of cannon user are usually combined for a stun build. Their damage isn't high, but they have high dex which increases the combo rate and bullets can also be used to augment the damage.

 

Usefulness:

PvP – 8 (only with multiple gunners)

PvE – 7

 

Inventor (Grade C)

Level Requirement: 84

Upgrade: Dragon Crystal, Dragon Jewel

 

Hero Stats:

Str – 235

Dex – 353

Def – 860

Int – 369

Vit – 267

Mdef – 400

 

Skills:

Summon Machine

 

Description:

Like the Beast Trainer, the Inventor can also summon things to help them in battle. Unlike the Beast Trainer, the machines stay until destroyed. Machines come in a variety of different ways from imitating archers to imitating cannons. When combined with a cannon, it can easily become very useful as part of a stun build. The only downside is that it takes an extra turn to start up and Dragon Crystals are quite difficult to come by.

 

Usefulness:

PvP - 9

PvE – 7

 

Janissary (Grade C)

Level Requirement: 96

Upgrade: Dragon Crystal, Dragon Jewel

 

Hero Stats:

Str – 201

Dex – 400

Def – 750

Int – 337

Vit – 300

Mdef – 380

 

Skills:

Shooting Stance

 

Description:

The Janissary is similar to the Inventor. Its a gunner that is slow to start up but very powerful in the long run. The Janissary's Shooting Stance can easily triple the damage. The only downside is that it takes time to start up. You can save up AP to get around this if you wish but Shooting Stance still takes preparation time in one way or another. The power boost easily makes up for it and if you're a stun build, the gun shots will help no matter what as long as they hit. The Janissary also has good defense and a fair amount of HP compared to the other gunner classes.

[Source:original] [Author:admin] [Date:09-06-10] [Hot:]

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