There is always a great deal to learn from a game that has achieved considerable success, like the story told by Blizzard at the China Game Developers Conference (CGDC); however, there is also a lot to be learned from a failed game, especially one which was doomed to fail yet successfully saved. Though people may be reluctant to tell about their mistakes and Atlantica Online Gold failures, these stories are no less instructive and interesting for the industry than the successful ones, particularly about how we can magically turn a failure into success.
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This is maybe why the speech made at the Second CGDC by Jongpil Jung, Overall PD and Technical Art Director of NDOORS, was so popular! He told about the story of Atlantica Online Gold .
NDOORS used to develop 2D games only. However, as 3D games were gaining popularity among the players, the company started thinking of producing one of them. The problem at that time was, the development team already in place was made up of 2D game developers. Can they successfully and Atlantica Online Gold easily switch to 3D? They did consider firing the old team and establishing a new 3D team but finally decided against it, as they believed that every developer at the company would qualify for the future work as long as proper training was done.
This is how they started developing their 3D game——Atlantica Online Gold : as no one had any experience and was learning by doing, the outcome was tragic. They immediately concluded that no player would accept a game like that. Then confusion and bewilderment ruled the company: trust was dwindling in the team, some of the team members quit and there were even those who wanted to leave.
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When everyone was busy suspecting that the choice they made was wrong, Jung spent his entire time doing cause analysis. He found that one of the causes for their difficulty was that planners were going too specific with the design, even including such small details as trinkets. However, as planners do not always have a good eye for beauty, their designs, after produced by the art staff, turned out to be unsightly. He therefore suggested in the revision plan that planners stick to such elements as the characters’ personality, occupation and Atlantica Online Gold disposition, not going into too many details.



