The first turn-based MMORPG. Or so they say.
After hearing the first five words, I was so ecstatic to play the game thinking it's gameplay would be much like the Final Fantasy series. Which it failed to disappoint. With a diverse character class, the player can make a variety of character combinations. Be it spearman, swordsman, viking, gunner, witch, shaman, archer, etc. The best part of the game that I have found so far is the Auto-Run. It saves you the time of clicking on the ground, looking for the next quest giver.
To Arms!
You first start off with a single character which you can customize but to a very limited extent. After a few starting quests, your party grows until it reaches the maximum of 9 members. Yes, 9! We had trouble with Granado Espada managing 3 characters and now you expect us to manage 9?! What are they thinking?
However, the battle don't just happen in real time. Upon engagin a monster/mob, you go into a battle phase just like any other turn-based game taking turns attacking, casting spells and skills, healing, and the likes, until one party is eliminated. This goes the same for PVP. But unlike any other MMO, dying/defeat in PVP isn't that much of a hassle. After your battle, you'll get back to real time as if nothing happened. No HP penalty whatsoever. Your only reward is bragging rights. This, however, doesn't apply to being defeated by mobs. When one of your party members die, you only need a potion (much like Phoenix Down) to revive them plus a little gold. However, when your main character dies, you have to pay a bigger amount and return to the nearest town.
Town and NPC pros and cons
Another added feature would be the easy access of the town, guild, market, and storage anywhere in the map but be sure to be in a safe place. All of this is just a click away. The downside, however, is the absences of NPCs that are supposed to provide primary provisions to the player, i.e. arrows, potions, and even weapons and armor! Everything you need is obtained through looting. If your lucky, you could get a new pair of pants for one of your characters. Or a new set of arrows for your archers.
Crafting Non-stop
Another feature would be the guaranteed no-fail crafting of items. It's true that you won't fail crafting but crafting an items is just as hard. Here's an example; You got a +0 Sword. You need another to make it into a +1 Sword. You need two(2) +1Swords to make one(1) +2 Sword. Two(2) +2 Swords to make a +3 Sword. Two(2) +3 to make +4 and so on and so on until you reach +10. You will need, however, at least 81 Swords to make a successful +10Sword. Simple, isn't it?
So, if you're a hardcore strategist and want to try something new, then Atlantica Online is definitely worth a try.
Hmmm. Atlantica Gold kinda reminds me of Final Fantasy Tactics.




